Text Entry for Wearable Computing
Most of the commercialized wearable text input devices are wrist-worn keyboards that have adopted the minimization method of reducing keys. Generally, a drastic key reduction in order to achieve sufficient wearability increases KSPC (Keystrokes per Character), decreases text entry performance, and requires additional effort to learn a new typing method.
We are faced with wearability-usability trade off problems in designing a good wearable keyboard. To address this problem, Korea Advanced Institute of Science and Technology adopted a new keyboard minimization method of reducing key pitch and have developed the One-key Keyboard. The traditional desktop keyboard has one key per character, but one-key Keyboard has only one key (70mmX35mm) on which a 10*5 QWERTY key array is printed. One-key Keyboard detects the position of the fingertip at the time of the keying event and figures out the character entered.
Among the detected problems during the research, high text input error rate is one of the tasks to be improved in the near future. This is inevitable because of the dramatic reduction of key space.
Source:
M.F.M Shameer
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One of the main HCI issues currently stooping some of the wearable computers available becoming pat of the main stream is the size of the device. I can understand that to make the device easier to use when the user is intending to use it but when the user isnt using it then it may hinder them in any other activity they are trying to do.
For example the ZYPad WL 1000 shown below, if you where to wear it for a whole day your arm would hurt, and the number of times you would have banged it against other objects would be huge.
source:http://www.engadget.com/2006/09/25/symbol-technologies-wt4000-series-wearable-computer/

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